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He makes the shape groups, then the bones and lastly he makes shapes for the face, to control the face shapes via the bones. Problem is now, that my facial bones do not work in 3DxChange: they are there, but they dont turn the facial mesh at all, nothing happens What I suspect, is that this has to do with Ward's set-up. Ok, so I thought I would be good to go and use 3Dxchange, Iclone and in the end Unity.
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In the Tim Burton series part 16, Ward tells us how to make shape groups and make a facial Rig, eventually parent it to our standard rig, or to explain better: make it one. To achieve this I already have had some help from But now I got to the point where I am stuck. The rigify skeleton however, didnt match with Mecanim (problem with the head) so I made a more simple skeleton on my own and that did the jobīut now I need my facial animations aswell in Unity.
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I followed the Tim Burton series by David Ward, to be able to make my own model in Blender and export it to Unity. C:\CC3_Body_Templates\ĭownload either the tar.Actually this might not be the forum to ask this question, however, since there are a lot of Unity users that are a lot more experienced then me with this subject, I thought to give it a go. * In preferences set the "iClone Templates Path" to the base folder of CC3_Body_Templates, e.g. Setup of templates for Accessories/Cloth creation. The addon needs the file location to know where to create the export and textures folder used for import/export of the files.įile names are derived from the selected object name or your blender file name. blend file before using the auto import/export features, then saving before import/export is then not required. Import CC character (fbx) and setup PBR materials using the Principled BSDF shader.Export option to create "///Reallusion/" folder and copy/rename texture files to Reallusion''s naming Conventions for import (* See CC screenshot below).Application Link to Open CC (Exports scene to export folder before opening CC for manual import).One click 3DXchange FBX Export (Exports scene to export folder and opens file in 3DXchange).Sets eyelash material to Blend Mode 'MULTIPLY' (* See screenshot below).One click CC Male FBX Template Import (Copies "Base Male.fbxkey" to export folder and renames it to the Blender "filename.fbxkey").One click CC Female FBX Template Import (Copies "Base Female.fbxkey" to export folder and renames it to the Blender "filename.fbxkey").One click CC Base FBX Template Import (Copies "Base.fbxkey" to export folder and renames it to the Blender "filename.fbxkey").* Updated to Blender 2.80.0 Beta Features
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Pipeline/Workflow import/export for Character Creator (CC) and export to 3DXchange for iClone.
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